Journal article

Narrativität vs. Interaktivität : Zur Gattungsdifferenzierung von Hyperfiction und Computergames

    2014
Published in:
  • Diegesis. - 2014, vol. 3, no. 1, p. 24-39
English This article explores the relationship between games and narratives by analyzing electronic texts (Elfriede Jelinek: Neid, Privatroman [2007-2008]; Michael Joyce: Afternoon, A Story [1987]), but also video games (Zork [Infocom 1980-1982]; Mass Effect [BioWare 2007-2012]) with respect to interactivity and narrativity. The analysis suggests that interactivity and narrativity are not mutually exclusive, but that the relationship between the two gradable categories is inversely recip-rocal in such a way that an increase of interactivity is possible only at the ex-pense of narrativity. My hypothesis is that this relationship may be explained if we consider eventfulness to be a part of narrativity: Eventfulness in narratives presupposes that events have consequences for the characters; such conse-quences, however, tend to limit the scope of interactivity.
Faculty
Faculté des lettres et des sciences humaines
Department
Département de germanistique
Language
  • German
Classification
Literature
Other electronic version

Veröffentlichte Version

License
License undefined
Identifiers
  • RERO DOC 330088
Persistent URL
https://folia.unifr.ch/unifr/documents/309183
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