<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Stallmann, Lina</dc:creator>
  <dc:creator>Dukes, Daniel</dc:creator>
  <dc:creator>Tran, Michel</dc:creator>
  <dc:creator>Durand de Gevigney, Valentin</dc:creator>
  <dc:creator>Rudrauf, David</dc:creator>
  <dc:creator>Samson, Andrea C.</dc:creator>
  <dc:date>2022-03-10</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Social emotion regulation, which can be understood as the intentional efforts by one&#13;
person to regulate emotions of another person, is something we encounter and benefit&#13;
from every day, and becomes especially important when a person is unable to handle an&#13;
emotion or an emotional event by themselves. A paradigm that examines whether&#13;
someone can perceive and benefit from regulatory efforts by another person,&#13;
represented here by a virtual agent, would be highly relevant for experimental studies&#13;
investigating social emotion regulation, as well as for interventions in the clinical and subclinical&#13;
context. Virtual reality (VR) provides perhaps the ideal opportunity to test social&#13;
interactions and difficulties with them, as it counters typical methodological problems of&#13;
behavioral experiments, such as the trade-off between ecological validity and experimental&#13;
control, as well as the difficulty of replicating social situations. The goal of the present&#13;
methods paper is twofold: to provide a detailed description of the development of a novel&#13;
paradigm consisting of two scenarios in VR designed to test the efficacy of social emotion&#13;
regulation, and to present the anticipated results for the target populations of typically&#13;
developing and autistic youth. Participants are presented with a virtual school environment&#13;
and take part in two activities with a class of students and a teacher, all of whom are virtual&#13;
agents. In both scenarios, participants experience a potentially stressful situation and are&#13;
subsequently offered emotional support by a friendly student. Throughout the experiment,&#13;
self-reports in the form of virtual smiley scales and psychophysiological measurements are&#13;
collected as markers of the participants’ emotional states. Pilot results will be discussed in&#13;
line with anticipated outcomes, to indicate that the experiment will be able to show the&#13;
efficacy of social support by a virtual agent and provide insight into social emotion&#13;
regulation for different populations. The school environment and the character of the&#13;
friendly student also have the potential to be adapted for follow-up experiments on&#13;
additional aspects of social emotion regulation for a variety of contexts.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://folia.unifr.ch/global/documents/320800</dc:identifier>
  <dc:identifier>https://folia.unifr.ch/documents/320800/files/frvir-03-826241-2.pdf</dc:identifier>
  <dc:identifier>https://folia.unifr.ch/documents/320800/files/datasheet1_sociallysupportedbyanembodiedagentthedevelopmentofavirtual-realityparadigmtostudysocialemotionregulation.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.3389/frvir.2022.826241</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/issn/2673-4192</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>CC BY</dc:rights>
  <dc:source>Frontiers in Virtual Reality. - Frontiers Media SA. - 2022, vol. 3</dc:source>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">virtual reality</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">cyberball</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">virtual agent</dc:subject>
  <dc:subject xmlns:ns4="xml" ns4:lang="en">social support</dc:subject>
  <dc:subject xmlns:ns5="xml" ns5:lang="en">social exclusion</dc:subject>
  <dc:subject xmlns:ns6="xml" ns6:lang="en">social emotion regulation</dc:subject>
  <dc:title xmlns:ns7="xml" ns7:lang="en">Socially Supported by an Embodied Agent: The Development of a Virtual-Reality Paradigm to Study Social Emotion Regulation</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_6501</dc:type>
</oai_dc:dc>
