<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Afentoulidis, Gregory</dc:creator>
  <dc:creator>Szlávik, Zoltán</dc:creator>
  <dc:creator>Yang, Jie</dc:creator>
  <dc:creator>Bozzon, Alessandro</dc:creator>
  <dc:date>2018-04-10</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Enterprise crowdsourcing capitalises on the availability of employ-ees for in-house  data processing. Gamification techniques can help aligning employees’ motivation to  the crowdsourcing endeavour. Although hitherto, research efforts were able to unravel  the wide arsenal of gamification techniques to construct engagement loops, little  research has shed light into the social game dynamics that those foster and how  those impact crowdsourcing activities. This work reports on a study that involved 101  employees from two multinational enterprises. We adopt a user-centric approach to  ap-ply and experiment with gamification for enterprise crowdsourcing purposes.  Through a qualitative study, we highlight the importance of the competitive and  collaborative social dynamics within the enterprise. By engaging the employees with a  mobile crowdsourc-ing application, we showcase the effectiveness of competitiveness  towards higher levels of engagement and quality of contributions. Moreover, we  underline the contradictory nature of those dynam-ics, which combined might lead to  detrimental effects towards the engagement to crowdsourcing activities.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://folia.unifr.ch/global/documents/306886</dc:identifier>
  <dc:identifier>https://folia.unifr.ch/documents/306886/files/yan_sge.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:subject>info:eu-repo/classification/udc/004</dc:subject>
  <dc:title xmlns:ns1="xml" ns1:lang="en">Social gamification in enterprise crowdsourcing</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_816b</dc:type>
</oai_dc:dc>
