<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Mosetti, Giancarlo</dc:creator>
  <dc:creator>Challet, Damien</dc:creator>
  <dc:creator>Solomon, S.</dc:creator>
  <dc:date>2009-09-16</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Perfect synchronicity in N-player games is a useful theoretical dream, but  communication delays are inevitable and may result in asynchronous interactions.  Some systems such as financial markets are asynchronous by design, and yet most  theoretical models assume perfectly synchronized actions. We propose a general  method to transform standard models of adaptive agents into asynchronous systems  while preserving their global structure under some conditions. Using the minority  game as an example, we find that the phase and fluctuations structure of the standard  game subsists even in maximally asynchronous deterministic case, but that it  disappears if too much stochasticity is added to the temporal structure of interaction.  Allowing for heterogeneous communication speeds and activity patterns gives rise to  a new information ecology that we study in details.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://folia.unifr.ch/global/documents/301236</dc:identifier>
  <dc:identifier>https://folia.unifr.ch/documents/301236/files/10051_2009_Article_9474.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1140/epjb/e2009-00312-3</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:source>The European Physical Journal B. - 2009, vol. 71, no. 4, p. 573-577</dc:source>
  <dc:subject>info:eu-repo/classification/udc/53</dc:subject>
  <dc:title xmlns:ns1="xml" ns1:lang="en">Structure-preserving desynchronization of minority games</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_6501</dc:type>
</oai_dc:dc>
